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©2018 by Edward Smith. Proudly created with Wix.com

Carnival Escape!

Developed using the agile methodology, we had to create an escape room that included at least 3 different rooms and 7 puzzles.  As with arcane heroes, I was the software developer and was supported by a project manager and game designer.

 

While I feel this project is very rough in places, it was still a good learning experience. I learnt to follow agile as part of a small team, I had to implement my own first person controller in Unity3D and it also further boosted my understanding of unity in areas such as getting game object information from a raycast which I was not aware of previously.

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